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Events

Events has two parts: seasonal challenges, which are computed from your library, and a release-day tracker for games you are waiting on. Both depend on being honest about data.

Seasonal challenges

A challenge is a goal such as "beat three RPGs in October". The team writes each one by hand, and there is no creation screen for users.

Progress comes from your library. A game counts when it is marked beaten, it was finished inside the challenge's dates, and its genres overlap the challenge's. Nothing is tracked separately: the challenge only reads what your library already says.

Getting that right meant fixing a small inconsistency. Some games had a finish date while their status was not "beaten". A database trigger now keeps the two in step: moving a game to beaten sets the finish date, and moving it off clears it.

Each challenge is upcoming, active or ended, and that is worked out on the server.

Release-day tracker

Watch an upcoming game and you see how many people are watching it. On the day it comes out, you get a notification.

The date problem

The obvious design is to store a release date and send an alert on it. It does not work, because release dates in games data are often placeholders. A game due "sometime in 2027" is stored as a real date, such as 31 December, with nothing marking it as a guess.

Measured against the catalog in September 2026, of about 3,700 upcoming games:

PrecisionShare
Not a real day (month, quarter or year)About 83%
An announced dayAbout 17%

A "release day" alert built on the raw date would have fired on a date nobody announced for roughly four games in five.

So every date now carries a precision: day, month, quarter or year. Only day-precise dates count down or fire alerts. The rest are shown as what they are, such as "Q4 2026".

How the alert is sent

A scheduled release sweep finds games whose announced release day has arrived and writes a notification for everyone watching. Delivery is a separate step, so a push outage only delays it. The sweep looks back a couple of days, so a missed run is picked up on the next one, and a unique constraint guarantees one alert per watcher per game.

Limits

The tracker is for games you watch. It is not a browse feed of everything releasing soon, because nothing upcoming has ratings to rank by, and a date-sorted list would open on obscure titles.

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